Running the tournament day
Live scoring from the pitch, printed QR match cards, correcting results and walkovers, the control room and its exports, and keeping standings and brackets current without redrawing anything.
Referees
Staffing every pitch, closing coverage gaps, teams that referee each other, and giving referees their own link.
Announcements
Reaching every team when something changes — email to team contacts, short urgent messages, and what makes an announcement actually land.
Standings and tiebreakers
How a group table is scored and ranked, what breaks a tie in each sport, how Swiss and adaptive pools are ordered, and what happens when a result is level.
Rosters and discipline
Player lists on a team, and recording cards, suspensions and fouls against individual players during the tournament.
Capping published scores
Limiting how lopsided a result can look on the public site and, when your rules say so, how much any one match counts in goal difference.
The match clock
One countdown the whole hall plays to — the cadence, the controls in the control room, and the screen you put on the projector.