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What's New in FairGame: Summer 2026

We spend most of our time with organizers during the parts of a tournament that hurt: the week before, when the schedule still doesn't fit, and the morning of, when a referee doesn't show. Almost everything that shipped this summer came out of watching those two moments.

Here is what is new — what each feature does, and the specific problem it removes.

The FairGame tournament dashboard showing live, upcoming and draft counts, total teams and matches played, an inbox for registrations, and a templates card for scaffolding the next edition
The organizer's dashboard — every tournament in the organization, plus the templates you can start the next one from.

Referees now staff themselves

Collecting referee availability used to mean phone calls and a spreadsheet, with you typing in every answer. Now each referee gets their own link. No app, no account, no password — they open it on their phone, tell you the hours they can work, and take the shifts they want.

They see the whole grid: which pitch-hours are open, which are already covered, and which are theirs. Tapping an open hour claims it; tapping one of their own green shifts releases it. Hours outside the availability they set are locked, so nobody accidentally signs up for a shift they can't work.

A referee's personal portal on a phone — their availability window for the day, then a pitch-by-hour grid where two claimed shifts are marked as theirs and the remaining hours are open to take
The referee's own view — set the hours you can work, then take the shifts you want. The two green cells are shifts this referee claimed.

On your side, the coverage grid fills in as they respond, and the roster tells you how many referees have actually used their link. Anything still uncovered stays red, one click auto-staffs the rest, and you can copy a day's staffing to the next one. If a link ever goes astray, rotate it and the old one stops working.

The scheduler enforces your rules, not just your fixtures

Every tournament has rules that live in the organizer's head. The teams flying in can't start before ten. The youngest groups go home after lunch. Nobody plays three games back to back. There is a break at midday when the pitches are needed for something else.

You can now write those down as constraints and let the scheduler honor them. Each rule is marked required or preferred, so you can distinguish what must hold from what you would merely like.

  • Break windows where no match may be placed
  • Earliest start and latest finish per team, for travel and for bedtimes
  • Rest overrides for specific teams, on top of the tournament-wide minimum
  • A cap on matches per team per day
  • Restrictions on which pitches a group may use
  • Final rounds that all kick off at the same time
FairGame's scheduling constraints panel with a midday break window and a team start restriction, each with an active toggle and an enforcement setting of required or preferred
Rules the auto-scheduler must honor. Set each one to required or preferred, and toggle it off without deleting it.

Turn on the advanced scheduler and it solves the whole day at once rather than filling slots one match at a time — which is what makes honoring all of these simultaneously possible. If your day genuinely cannot fit, it says so and explains why, instead of quietly dropping matches you only notice on the morning.

Save this year's setup, run it again next year

Most organizers run the same tournament every season, and used to rebuild it from scratch every season. You can now save a tournament as a template: venues, pitches, categories, groups, days and settings, without the teams or the results.

Next season you pick it off the shelf, give it a name and a start date, and you are back where you finished — only a year smarter. You can also build one from scratch in the template builder, or share a template with another organizer by email so they can run your format too.

FairGame's new-tournament-from-template dialog showing a saved template with its day, venue, pitch and category counts, a name and start date for the new edition, and a link to the template builder
A saved template carries the whole structure forward — here five days, two venues, twelve pitches and nine categories.

Knockouts that go deeper

Brackets now run up to a round of 32, so large fields no longer need to be split. Beyond size, the bigger change is what happens to the teams who don't win: a plate bracket gives everyone who fails to qualify a second cup, and full placement playoffs let every team play for its exact finishing position rather than going home after one bad game.

Qualifiers flow straight from the live group standings. Seed the bracket automatically by those standings, or by skill rating to keep the strongest sides apart, or drag teams into place by hand.

FairGame's knockout builder with toggles for best third-placed teams, a plate bracket, full placement and rank-pair finals, alongside the seeding order and a generated semi-final, final and third-place bracket
The knockout builder — qualification rules on the left, the seeded bracket on the right, regenerated whenever the groups change.

A control room for the day itself

Setup and match day need different screens. The control room is the match-day one: how far through the tournament you are, how healthy the schedule is, which phase each category has reached, and the status of every pitch.

The part organizers use most is the queue of things that actually need a decision — conflicts, matches with no kickoff time, brackets waiting on a group to finish — ordered by urgency, so you work down a list instead of hunting for problems.

Guided or manual, your call

The setup wizard is the fastest way to a working tournament, and it is still what we recommend for a first one. But organizers who already know exactly what they want found it slow. Creating a tournament now asks which you would prefer: the step-by-step wizard, or a blank tournament you configure yourself in the workspace.

FairGame's create-a-tournament dialog offering a recommended guided setup wizard or a manual setup that starts from a blank tournament
Two ways in — the guided wizard for a first tournament, manual setup when you already know the shape of yours.

Smaller things that add up

  • Invite co-organizers, club admins and referees to your organization by email, each with the access their role needs.
  • Email every team's coach at once — schedule changes, arrival times, reminders — and see who is reachable before you send.
  • Import rosters from a private Excel file as well as a shared Google Sheet, and map a contact email per team while you are there.
  • Sign in with a one-time email code, a password, or Continue with Google.
  • The FairGame Sports app for followers is now on both the App Store and Google Play.

What we are working on next

The theme of this release was handing work back to the people who own it — referees managing their own shifts, the scheduler enforcing rules you would otherwise police by hand, last season doing the setup for this one.

That is also where we are headed next. If you run tournaments and something here is close to what you need but not quite it, we would rather hear about it than guess — write to us at info@fairgame.is.

Let FairGame do the scheduling

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