Tournament settings
Settings holds everything that applies to the tournament as a whole. The active tab is kept in the URL, so a reload or a language switch keeps your place, and changes save automatically unless a panel says otherwise.
The four tabs use a compact layout; help icons open optional explanations. General also retains the public-link slug, sport, format and single-day choice. Open Tournament systems under Schedule & format to choose an existing system or build a custom format. General details, day configuration, timing, rules and public-page content keep their own Save actions. Public visibility switches and the score-margin field save separately. Public-page branding is separate from your account’s Light, Dark or System appearance.
General
The tournament name, start and end date, and location — used across the app and on the public page.
Publication is here too, with the Published tournament switch. A tournament is a draft until you publish it; drafts stay private, with only the preview link. Publishing asks first if setup is unfinished, and lists what is still outstanding — you can publish anyway and finish afterwards. Unpublishing always asks first — Unpublish Spring Cup? — because the public page and schedule go offline immediately; Unpublish confirms. Either way a message confirms the outcome: the public page is live, or it is offline. The public page can take a minute to go live.
Publishing the tournament puts its page on the public site; kick-off times and pitches appear there once you publish the schedule from the Schedule board. See reviewing and publishing.
Where a publish charge applies, the amount is quoted here against your tournament's real size and your organization's billing standing. See fees and payments.
Template saves this tournament's setup for reuse — see reusing a setup.
Schedule & format
Break between matches is added after every match, on top of each category's playing time. Together they set how far apart kickoffs fall: 20-minute matches with a 5-minute break means a kickoff every 25 minutes. Zero means back-to-back.
Minimum rest between matches is the shortest gap a team gets between the end of one match and the start of the next. It takes whole minutes from 0 to 180; an entry outside that range is explained under the field and cannot be saved until you correct it. Both schedulers keep it. A rest override rule or the advanced scheduler's own rest setting can only raise it — the larger value always wins. Zero allows back-to-back play.
Rest between matches in Swiss pools (rounds) takes the place of the minutes in a tournament of pre-drawn Swiss pools, and sits below them when Swiss pools share the tournament with other formats. It takes whole rounds from 0 to 3, one by default: a round is as long as the pool takes to play one, so the same number fits every category whatever its match length. The minutes then cover only the other formats, and an adaptive Swiss pool keeps the minutes. With the advanced scheduler on, a note says it does not count rest in rounds and keeps its own rest setting instead. See scheduling rules.
Tournament days are the days themselves, each with a game type — Round-robin, Knockout, Round-robin + Cup or No play (rest day) — and take effect once you click Save configuration. In a tournament where every category is a Swiss pool, the round-robin type reads Swiss pool.
Tournament systems applies a ready-made system, or a custom format you build, to one category: its days, groups and fixtures in one step. Each system's card sums up its shape — the number of days, then groups of 4, Single bracket, or for the Swiss pool Single pool. If an adaptive Swiss pool's rounds do not all fit in the pitch time you have, the result names the category and how many fit — 7fl kvk eldri: only 4 of its 6 rounds fit in the pitch time; the rest have no kickoff — and what to change: add pitches or pitch time, shorten the matches or the break, or play fewer rounds, then apply the format again. See choosing a format and custom formats.
The auto-scheduler
The engine marked In use applies to every auto-schedule run in this tournament. You can also switch between Standard and Advanced under Auto-scheduler in the Auto-schedule confirmation on the Schedule board, on desktop or phone. The choice saves immediately; cancelling the scheduling run keeps your selected engine.
The confirmation shows the tournament minimum rest — for Swiss pools, the rest in rounds — and, for Advanced, the effective rest after overrides. If the advanced scheduler has a higher rest setting (for example, 30 minutes over a tournament minimum of 12), it explains why the larger value applies. Follow Scheduler settings to change that override.
- Standard scheduler — fast and dependable: fills open slots one match at a time. Handles the core rules and skips any rule marked Requires the advanced scheduler.
- Advanced scheduler — solves the whole day at once and can honour every scheduling rule. If no valid schedule exists it tells you why. (Technically, the OR-Tools CP-SAT engine.)
With the advanced scheduler on, an Advanced scheduling rules panel appears under the engine choice. It holds the solver's own settings, not the rules you place on the schedule — those are in the Scheduling constraints panel, described below. The core safeguards — no double-booked pitch, matches aligned to time slots — always stay on. The rest are optional, and they save as you change them:
| Setting | What it does |
|---|---|
| Team rest | An override on top of the tournament-wide minimum; the largest value wins. |
| Pitch open hours | Only schedule while a pitch is actually open. |
| Allowed pitches per category | Limit a category's matches to the pitches it may use. |
| Keep locked matches in place | Leave pinned matches at their exact pitch and time and schedule around them. |
Scheduling goal decides what the solver aims for once your rules are met: Finish the day earliest packs matches into the shortest overall day, Use the fewest pitches keeps matches on as few surfaces as possible — useful when extra pitches cost money or you want to free some up.
Scheduling rules
Every rule you place on the schedule is set in one panel: Scheduling constraints, at the bottom of the Schedule & format tab. Each rule is a row — a break window, a team that cannot start before the ferry lands, an age group that starts late, a group kept to certain pitches — and the buttons above the list add one. Both schedulers honour the rows, with the exceptions below. Scheduling rules lists every rule, what it does and what it costs your day.
Unlike the rest of this tab, rules do not save as you type. Click Save constraints when the list is right. A note tells you while changes are unsaved, and leaving the page asks before it drops them. Switch a row off with Active to keep it without applying it, or delete it with Remove.
Team start restrictions and group pitch restrictions that you set earlier under Advanced scheduling rules now show up as rows in this list. They are stored as ordinary rules the next time you click Save constraints.
Three rules — added with Add max matches per day, Add same-club spread and Add simultaneous final rounds — work only with the advanced scheduler. While the standard scheduler is in use, their rows read Requires the advanced scheduler and are skipped; switch engines under Auto-scheduler to apply them. The same goes for a team start restriction whose Enforcement is Preferred rather than Required: only the advanced scheduler can weigh a preference, so choose Required when the time is fixed.
Calibration ranking
Only for calibration formats. It decides how the opening round's results become the main groups:
- Group position first — every group winner is seeded above every runner-up, then every runner-up above every third place. The rule most organizers publish, and the one a coach can check against the table they just played. Measured rating breaks ties within a position.
- Measured rating — the whole field is ordered by the rating measured across the calibration round, so a strong group's runner-up can outrank a weak group's winner. It counts winning margins, which a group table does not: a 9–0 is stronger evidence than a 1–0.
Tiebreakers
How teams level on points in a group are separated. Points always come first; after them:
- Sport default — the sport's own ladder, listed in standings and tiebreakers. For football that is goal difference → goals for → head-to-head, the KSÍ and Rey Cup order.
- Head-to-head first — the games among the tied teams decide before goal difference and goals for, as at FIFA and UEFA tournaments.
- Custom order — tick the tiebreakers that count and order them with the arrows, for rules like goal difference then head-to-head.
The order applies everywhere a group is ranked: the tables, the knockout draw and bracket places filled from a group. Changing it rebuilds every table, so it is locked once a knockout has been drawn; clear the bracket first.
Feature toggles
- Let coaches enter their own results — coaches submit the score for their own team's matches, as a fallback for when the assigned referee cannot update the scoreboard. Score only; they cannot reschedule or change anything else.
- Allow drawn group matches — lets a level group result stand in a sport whose full format always produces a winner. See standings and tiebreakers.
- Track player penalties — records sanctions against individual players. See rosters and discipline.
Registration
Who registers, who pays, the entry fee and its split, the deadline and time zone, and the registration link — all covered in fees and payments and registration.
Public page
Logo, theme, sponsors, menu pages, whether referees are named publicly, the largest goal margin the public site will print, and whether that margin also counts in goal difference. See customizing the public page and capping published scores.