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Teams and clubs

The team list is the input everything else depends on. It is also the part most likely to arrive as a spreadsheet from six different club secretaries.

Getting teams in

Import a spreadsheet. Connect a Google Sheet, map its columns to team name, category, club, contact email and strength, and preview the result before anything is created. The import is re-runnable: sync again after clubs have edited the sheet and FairGame shows a difference — added, changed, removed — rather than duplicating everything.

This is the right route for anything above roughly twenty teams, and the only sane route above a hundred.

Enter them by hand. Fine for a small event. Teams can be typed or pasted in bulk and dragged into categories and groups.

Let clubs register themselves. Open the tournament for registration and share a link; coaches submit their own teams and you approve them. See registration.

What a team carries

  • Category — required. A team plays in exactly one.
  • Group — assigned during setup or by dragging on the Organize board.
  • Club — optional but valuable; see below.
  • Contact email — the address that receives announcements. Worth collecting at registration, because chasing it during the tournament is miserable.
  • Strength — an optional seeding number (1 is strongest) used by formats that seed the draw.

Why clubs matter

Linking a team to a club is not only about showing the right crest. The club is a real constraint in scheduling:

  • A club's teams can be kept from playing at the same time. A small club sending four teams usually shares coaches, parents and a minibus. Scheduling those four teams into the same timeslot is technically valid and practically impossible.
  • A club can be kept from refereeing its own matches, where clubs supply referees.

Neither happens unless FairGame knows which club a team belongs to, which is why setup pushes you to resolve club links before you schedule.

Manage → Clubs is the club directory, with branding and registration controls.

When a team's club is not stated outright, FairGame proposes one from the team name — Valur B is probably Valur. Every proposal is flagged for review, and links that came from your own spreadsheet's club column are never overridden by a guess.

Review them. A crest on the wrong entrant is the kind of mistake that gets screenshotted.

Withdrawals

A team that pulls out before the tournament should be removed rather than left in the draw — its fixtures would otherwise be scheduled and appear on the public site. Removing a team and regenerating that category's fixtures is the clean fix; do it before you publish, and announce the change if you have already published.